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Beginner's Survival Guide, vol.3: Cutting

9/19/2009

 
In BSG vol.2, I discussed the Cut/Catch/Dump strategy for new players who aren’t yet confident in their throws. The first part of this strategy is cutting; if you don’t make a good cut, you’ll never get the disc and won’t get the chance to catch/dump.

There are lots of ways to make a terrible cut, and essentially only one way to make a really good cut. Here are some of the mistakes to avoid when cutting:

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No Dancing
Almost every single new player I’ve ever seen does this (yours truly included, once upon a time), and it’s the exact opposite of what you should do. Instead of making a decisive, hard cut, a player will make about one hundred tiny little cuts right in the middle of the field, waiting for the handler to see you and throw your way. It looks like you’re dancing instead of cutting.

This is the worst thing a cutter can do; not only have you made it exceptionally easy for your defender to guard you, you’re clogging up the middle of the field, effectively preventing anyone else on your team from making a cut.

Picture

No Curved Cuts

This one is actually pretty self explanatory, as a “curved cut” is an oxymoron. This throw is extremely difficult to make. For one thing, the handler really has no idea where the cutter is going to end up. Remember, handlers don’t throw to people; they throw to area on the field where a cutter is going to be.

Predicting the arc of this curve is hard enough, but if the throw is actually made, the flight of the disc is almost parallel to the cutter’s path. That’s a tough catch to make for anyone.

Picture

No Horizontal Cuts

A horizontal cut is the easiest cut to defend; that throw is desperately hard to make for the handler, and it’s probably going to be tough for the receiver, too. If you make a horizontal cut, you’re not going to get the disc, and you’re more than likely clogging up the cutting lanes for everyone else.

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A Good Cut
Although there are many ways to make a bad cut, every good cut looks about the same: A hard, straight line, likely preceded by a good fake. There are a couple of basic cuts you can employ to significantly improve the value that you bring to your team as well as garner more touches for yourself.

One is a simple straight cut. Another one is the upline cut. Upline cuts are often employed near a sideline, and if you get a step on your defender, they can help your team speed past a defense by generating better upfield opportunities. An upline cut looks about like this, with the cutter actually cutting away from the handler instead of towards him. Often, two handlers will play this give-and-go game with each other.

Picture


Juke! Juke For Your Life!
The difference between a terrible cut and a great cut, being covered and being open, is minimal. However, the players that figure out those minimal differences are the ones that get the disc and help their team.

One of the major components of a good cut is the fake. Think about it: Your defender is watching you, waiting for you to make a move. If you cut without faking, the defender’s job is easy—all she has to do is chase you, and chances are she’ll be right in your back pocket, preventing you from getting the throw.

On the other hand, a player who throws in fakes during most cuts will have her defender always on her toes. The defender can never fully commit to chasing you if she’s worried that you’ll cut in two steps and then bolt in the opposite direction, for example.

A good fake is one where you make your defender think you’re going in one direction and then end up going in another direction. The most difficult players to guard are the ones that employ fakes liberally.

One of the LUDA commissioners, who shall remain anonymous (let’s call him S. Frohn—no wait, that’s too obvious—let’s call him Scott F.), is a master at shaking defenders. What he’ll do is either cut in to the disc or out for a long throw, and he’ll really sell it by taking 2-4 full-speed strides. Then, he’ll cut back suddenly in the opposite direction, but by that time, the defender has committed to pursuing him in the original direction he was headed and ends up way out of position; OR…he’ll do a little double move (slowing down for a split second before accelerating again) while making that first cut, leaving you two steps behind; OR…he’ll cut hard one way, then the other, then cut back in the original direction, forcing you to bite on one of the fakes or else get burned; OR…

…you get the drift. He’s hard to predict, and that makes him difficult to guard. It’s quite annoying to cover him, really.

If you add in a good fake, your cuts should look something like this:
Picture
Picture
Run All The Way Through The Disc
One more thing: A major reason why bad cutters get D’ed all the time is that once the disc is in the air, they slow down and wait for it to land safely in their hands. Thus, no matter how precise the throw, that inevitably allows a defender to catch up to you and pick off the throw.

You have to keep running full tilt all the way through the disc—you can never slow down and wait for it. Essentially, instead of waiting for the disc to come to you, you need to propel yourself on a collision course with the disc, and when that collision happens, that’s when the catch happens.

If you endeavor to develop good cutting habits, you’ll find yourself getting many more touches in every game. Furthermore--and most importantly--you will become an indispensable asset to your team.

The Beginner’s Survival Guide, part 1

6/23/2009

 

Every now and then—I hesitate to assent to an exact writing schedule—I’ll be posting tips for newcomers to this wonderful game of ours. My claim to expertise is the fact that because I’m naturally terrible at virtually everything ultimate Frisbee-related, I’ve had to learn all my ultimate skills one embarrassing miffed pull, failed D, and badly shanked forehand at a time. Thus, I can explain how to learn each skill to newbies in exquisite detail. Look for more entries in the coming weeks with tips, hints, and ideas on how new ultimate players can help their teams win as they’re learning the ropes and developing throws.

Ultimate Frisbee is a unique game in that almost all of its players, devotees, and apologists started playing it as adults. This puts it at an odd juxtaposition with more readily recognizable (American) team sports such as baseball, basketball, softball, volleyball, football, and soccer.

How many of us played most or all of those sports as children? Most of us? Yet almost no one plays ultimate as a youth. Sure, occasionally you might encounter ultimate in gym class in school, but it only lasts for one or two periods. Then—poof, you don’t hear of it for another decade or so.

Thus, ultimate can be an intimidating sport to take on. As adults, most of us are relieved to be past the point where we look foolish and clueless all the time (Read: 6th through 10th grades. Can I get an amen on that?). But suddenly we find ourselves on a field with a group of other adults and teens, holding a plastic disc and feeling that same awkward what-am-I-doing-here-I-look-like-an-idiot terror we last experienced at our first junior high dance.

Let’s be frank: Ultimate is as much a social endeavor as it is a sport, (what isn’t?) and it can be downright terrifying to go through the awkward process of learning a new sport.

Take heart! You may think you’re making a fool of yourself, but I can guarantee you that even the saltiest old veteran sees your bobbled catches and laughable flicks and thinks, “I remember when that was me.” Because guess what? Those players most likely started playing seriously as adults, too.

All that being said, you won’t be floundering for long. I know it can seem impossible to develop a firm understanding of the game or become proficient at throwing, but it’s not. Anyone can learn these things, and with some practice, you will too. And it won’t take as long as you might think.

When you’re at LUDA (or any field full of ultimate players, for that matter), look around and try to guess how long each person has been playing. You’d be shocked at the brevity of the experience of some of the best players out there. Sure, a few of the gang have been playing for 10-20 years, but the majority have been playing for a few years or less.

One returning LUDA leaguer I was chatting with recently told me that he considered not coming back at all after his first game, that it was intimidating and frustrating at first. Now he has a few months of organized ultimate under his belt and is developing into a fine player.

What’s my point? Hang in there. You’ll develop some serious ultimate skills very, very soon. In the meantime, rely on your captains and other more experienced players on your team for pointers. Don’t be afraid to ask questions, even if they seem dumb. Other than the fact that ultimate is the greatest sport devised by anyone this side of Valhalla, it’s also the most open and welcoming sporting community you’re likely to find.

Jump in with both feet, and you’ll be swimming like a champ in no time.

Love,
Seth

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